![]() As players playing through the game they’re earning coins, kills, healing and then at the end of every round they can go into a sticker shop and decide if they want to buy some packs to fill up their reinforcements or chase after other character customization crazy hats, goggles, eye-wear, tattoos, you name it. There is kind of a technically single-player experience there if you wanna have it, but you’re absolutely correct it’s pretty much multiplayer at its core.Ĭan you talk a little bit about the gameplay loops that you might have in place that specifically keeps players coming and have that “1 more round” mentality when they finish?īrian Lindley: Definitely, that hook comes in the customization and sticker system. The other comment that I would make is that in the Garden Ops mode players can play alone if they want to survive themselves against the endless waves of zombie hordes. The fact that its a multiplayer experience is definitely is a-lot different than the original, but I think it makes sense for the type of game we’re making and all of that kind of comes together. I think once players get their hands on it and they get the gameplay to see how the experience comes together. How much risk do you think is involved from going to almost an entire multiplayer experience?īrian Lindley: It’s definitely risky, but I don’t see it being greater than just the idea taking Plants vs Zombies turning into a shooter to be honest. Given the fact that Plants vs Zombies has always been a traditional single-player experience. One of those variants is just earned through progressing that character, so if you get to level 10 I believe you''l get a character variant and the rest are through the sticker shop system." "In terms of the character variants there is 5 per-class beyond just the default versions. ![]() Here we are, 2 years later launching the game in less than a week! Immediately with the prototypes we were playing and messing around with multiplayer and PvZ characters were just immediately fun and it felt like it was the right direction go. We started with a number of different concepts. Well, can we take a look at this concept and others ideas how we can expand PvZ in a different direction and that’s where Garden Warfare was born. So we started having some more serious discussions around. When PopCap was acquired by EA there were some resources that fringe up around early 2012. The thought of making it a shooter, while sounds insane on its face it was something that was sitting on the background for a year or two. PvZ 2 at that time was kind of already in its initial stages, but there were some folks at PopCap that had some crazier ideas in terms of trying to go broader with the universe of PvZ. People were really drawn to the characters and the world. At PopCap we just kind of saw an explosion in popularity. What initially made you connect Plants vs Zombies and modern shooters?īrian Lindley: I think the seed for this sort-of started when PvZ originally released on mobile devices a few years back. And looking at it now it’s clear that this parody is a good fit for the brand. Plants vs Zombies has always had its comedy jetting through its rotting cheek. We have also included questions asked by other journalists. Zombies Garden Warfare. Lindley spoke about gameplay mechanics, microtransactions, parodies, potential PS4 version, Xbox One’s resolution and more. ![]() We recently got a chance to interview Brian Lindley, Senior Producer at PopCap Games, the developers behind Plants Vs. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |